Computer graphics
Summary :
Table of Contents
- Introduction
- The importance and application of computer graphics
- The importance of graphics cards
- The advancement of graphic cards and the technology involved
- 2D and 3D modeling and rendering of graphics
- Bitmap and Vector graphics
- The definition of computer animation
- References
Abstract
The importance and application of computer graphics ranges from being able to play a three dimensional videogame to being able to quickly visualize automotive, aerospace, and even biological shapes and figures. Prototypes and models have become cultural artifacts with the up rise of graphics-based computer applications. In this way, countless amounts of time and money have been saved since the industry has switched from using 'reality' to the virtual world. The virtual world allows the user to make mistakes, to try new things, to save their progress and edit and accomplish things that otherwise would not be possible in the physical world. There are so many subfields of computer graphics that the topic is seemingly always interesting and applicable. There are different types of computer image display, such as: 2D computer graphics, pixel art, vector graphics, 3D computer graphics, and computer animation. It is interesting to delve into the development of modern day graphics engines, because, unlike other innovations, credit for today's computer graphics is due to many people.
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